<aside> <img src="/icons/info-alternate_gray.svg" alt="/icons/info-alternate_gray.svg" width="40px" /> This section of the GDD contains a detailed description of the game's core mechanics, systems, and rules. Also includes player actions, game objectives, character progression, and balancing considerations.

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Core Mechanics, Systems, and Rules:

As a city-building resource management simulation game, Green City challenges players to create a beautiful and populous city while managing pollution and maintaining sustainable growth. The central mechanic and objective of the game is balancing CO2 emissions and energy production, ensuring a clear and concise focus on the game's "green" message.

The metrics at the top right corner indicate whether co2 and money are gonna go up or down by the end of the day. The earliest prototype of “Green City” already had the basic principle of the game.

The metrics at the top right corner indicate whether co2 and money are gonna go up or down by the end of the day. The earliest prototype of “Green City” already had the basic principle of the game.

Core game metrics:

These core metrics are impacted by various in-game elements:

  1. Elements impacting the number of citizens:
  2. Elements impacting Money:
  3. Elements impacting CO2:
  4. Elements impacting Energy needed:
  5. Elements impacting energy provided:

For more on the individual structures, go to Gameplay Elements