<aside> <img src="/icons/info-alternate_gray.svg" alt="/icons/info-alternate_gray.svg" width="40px" /> The “gameplay elements” section is dedicated to the various structures at the players’ disposal to construct and shape their virtual cities.
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Houses
Wealthy houses could be unlocked with high happiness and sciency houses with high science levels
Houses generate money by taxing the inhabitants.
Tiny House: Small, minimalist homes that have a lower environmental impact due to their reduced size and resource needs. Inhabitants Hosted 2, Pollution 5, Energy Required 10, Money Generated 20.
Bungalow: A small, single-story home with an inviting front porch. Inhabitants Hosted 4, Pollution 15, Energy Required 25, Money Generated 40.
Duplex: A residential building containing two homes. It's a space-efficient way to increase population capacity. Inhabitants Hosted 8, Pollution 25, Energy Required 35, Money Generated 80.
Apartment Complex: Larger residential structures that hold multiple dwelling units. These could have different levels of environmental efficiency based on the building materials used and the inclusion of things like shared solar power or efficient heating and cooling systems. Inhabitants Hosted 50, Pollution 60, Energy Required 80, Money Generated 500.
Mansion: Large, opulent homes for wealthier residents, which could increase your city's prestige. Inhabitants Hosted 10, Pollution 40, Energy Required 60, Money Generated 200.
Condominiums: Multi-unit buildings where each unit is owned individually, offering more population density. Inhabitants Hosted 30, Pollution 50, Energy Required 70, Money Generated 300.
Townhouse: A row of connected homes that share sidewalls. These could help efficiently use space in more crowded parts of your city. Inhabitants Hosted 20, Pollution 35, Energy Required 40, Money Generated 200.
Farmhouse: A rural style home, which could fit in with an agricultural or countryside aesthetic. Inhabitants Hosted 6, Pollution 25, Energy Required 30, Money Generated 60.
Victorian House: Characterized by intricate details and steep roofs, these homes could add a historical touch to your city. Inhabitants Hosted 8, Pollution 30, Energy Required 40, Money Generated 80.
Colonial House: Homes inspired by 18th-century European architecture, featuring symmetrical facades and grand entrances. Inhabitants Hosted 8, Pollution 30, Energy Required 40, Money Generated 80.
Cottage: Small, cozy homes that could fit in with a more rustic or quaint city aesthetic. Inhabitants Hosted 4, Pollution 15, Energy Required 25, Money Generated 40.
Penthouse: Luxurious apartments on the top floor of high-rise buildings, offering high status and prestige. Inhabitants Hosted 6, Pollution 30, Energy Required 55, Money Generated 180.
Mobile Homes: Affordable, transportable homes that could provide a different kind of housing option in your city. Inhabitants Hosted 4, Pollution 20, Energy Required 25, Money Generated 40.
Cabins: Wooden homes that could fit in with a more natural or wilderness-themed city. Inhabitants Hosted 4, Pollution 15, Energy Required 25, Money Generated 40.
Unlockable with Science:
Eco House: Environmentally friendly houses with features like solar panels, rainwater harvesting systems, and green roofs. Inhabitants Hosted 4, Pollution 3, Energy Required 20, Money Generated 60.
Cob House: Made from natural materials like clay, straw, and sand. These houses have a lower carbon footprint due to the sustainable building materials used. Inhabitants Hosted 4, Pollution 2, Energy Required 15, Money Generated 60.
Tree House: A house built in or around a tree, adding a unique aesthetic to the city and providing additional CO2 absorption through the tree. Inhabitants Hosted 2, Pollution 1, Energy Required 10, Money Generated 30.
Eco Condos: Multi-family residential buildings with shared amenities that are designed to be eco-friendly. Could incorporate features like a shared geothermal heating/cooling system, green roofs, or communal electric vehicle charging stations. Inhabitants Hosted 30, Pollution 7, Energy Required 50, Money Generated 350.
Recycled Material House: Homes built from recycled or reclaimed materials, emphasizing reuse and reducing waste. Inhabitants Hosted 6, Pollution 4, Energy Required 20, Money Generated 90.
Earthship Home: Self-sufficient homes that utilize natural and upcycled materials in construction and rely on renewable energy and rainwater harvesting. Inhabitants Hosted 4, Pollution 2, Energy Required 15, Money Generated 60.
Container Homes: Made from repurposed shipping containers, these homes have a cool, modern aesthetic and a lower environmental footprint due to the reuse of materials. Inhabitants Hosted 2, Pollution 5, Energy Required 10, Money Generated 30.
Straw Bale House: An eco-friendly home made from straw bales. Straw is a renewable resource and provides excellent insulation, reducing energy needs for heating and cooling. Inhabitants Hosted 4, Pollution 3, Energy Required 15, Money Generated 60.
Hempcrete House: Houses made from Hempcrete, a bio-composite material that is an environmentally friendlier alternative to concrete. Inhabitants Hosted 4, Pollution 4, Energy Required 20, Money Generated 60.
Passive House: These are ultra-efficient homes that require very little energy for heating or cooling. Inhabitants Hosted 4, Pollution 1, Energy Required 10, Money Generated 60.
Net-Zero House: Homes designed to produce as much renewable energy as they consume over the course of a year. Inhabitants Hosted 4, Pollution 0, Energy Required 20, Money Generated 70.
Underground House: A house built partially or entirely underground, benefiting from the earth's insulation to maintain a steady temperature year-round. Inhabitants Hosted 4, Pollution 2, Energy Required 15, Money Generated 60.
Water House: Floating houses built on bodies of water in your city. This could be another unique aspect of your game that also presents unique challenges and opportunities for players. Inhabitants Hosted 4, Pollution 4, Energy Required 25, Money Generated 70.
Energy Sources
Co2 Absorbing Structures (with descriptions)
Trees
Structures: