<aside> <img src="/icons/info-alternate_gray.svg" alt="/icons/info-alternate_gray.svg" width="40px" /> An outline of the game's story, including the main plot, setting, and characters. This section may also cover storytelling methods, such as cutscenes or environmental storytelling.
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The game takes place in a polluted city where the quality of life has been severely impacted by environmental degradation. Buildings are covered in smog, green spaces are scarce, and the citizens are unhappy with their living conditions.
A polluted 2D scene, from freepik.com
A polluted 3D city, reference from “SimCity”.
The player takes on the role of the newly elected mayor, tasked with transforming the city into an environment-friendly haven. As the mayor, the player must listen to the citizens' concerns and implement policies and projects that will reduce pollution, increase green spaces, and create a beautiful, sustainable city.
This concept art exemplifies the game’s core concept. The city has to be transformed from the one on the left (polluted) to the one on the right (not polluted). Image from freepik.com
Quotes from Citizens at the beginning of the game:
While the story is not the central focus of the game, a brief introductory cutscene can be used to establish the polluted city's setting and introduce the player as the new mayor. Throughout the game, the narrative will be conveyed through the interactions between the mayor, the city councilor, and the citizens' feedback. Environmental storytelling can also be used to show the transformation of the city over time, as the player's actions lead to visible improvements in air quality, green spaces, and overall beauty.